

With hours upon hours of missions, challenges, and areas to explore, Just Cause 2 will satisfy any action lover.

It's tough to really mention the original Just Cause game, simply because the sequel is so many light years ahead of it in almost every way possible. Speaking of which, it certainly takes a lot for your character, Rico, to fall, too, so those looking for a tough challenge may not always find it here. Also, some enemies require some serious rounds to go down.

Weapon switching isn't as intuitive as we would have liked and will take some getting used to. There are a few hiccups along the way that are worth mentioning. You may not need to know how many kilometers you've travelled or fall kills you've completed, but it's a welcome addition nonetheless. We also really liked how the game takes detailed notes about your performance with ticker updates about your progress. It's these elements of the game that we really fell in love with: the seemingly endless tirade of chaos you're able to trigger. That combined with the parachute lets you slingshot your way across great distances with little effort. The grapple hook is by far the best implementation of that sort of gadget we've seen in a game, making for an infinite amount of creative, off-the-wall scenarios during combat. Just Cause 2 is able to deliver impressive visual and physics effects that are incredibly satisfying. It's up to you whether to advance the storyline as you can spend hours just visiting various villages and completing side challenges. The game starts off with a series of missions, but you're very quickly given the freedom to explore the open-world format by yourself. The 400 square miles of the game map can be travelled to in real time via car, motorcycle, helicopter, plane, or any other of the 104 vehicles available. And with the beautiful fictional island of Panau as its backdrop, Just Cause 2 is a gorgeous technical achievement in its own right. Why? The game is an absolute blast in its own right. Just Cause 2 may not be heavy on story or character development, but it doesn't need to be. We were definitely impressed with the private demo we received in late February, so let's see if the final version of the game delivers. Three and a half years later, the same development team (Avalanche Studios) is back with promises of new improvements and tighter gameplay. The original Just Cause game debuted in September 2006 and though it attempted to introduce some compelling gameplay, we were left wanting more.
